One of my hobbies from as early as I can remember has been playing games. Whether it be video games, board games, or solo puzzles, I've always had an interest in figuring out new things. Now with an education in computer engineering and some experience with coding, I wanted to try to learn how develop games myself.
I choose to use a prebuilt engine in the form of Unity, which was supported by a large number of courses and online tutorials to help me learn. I ended up creating a project that displays a group of scriptable objects and their attributes with a distinct and intuitive interface. This was implemented within two different scenes made from scratch in the Unity engine and custom C# scripts.